Hi I am Pruthviraj A game developer!
I have always been passionate about games and dreamt of being on the teams that make the immersive environments I spend hours in and I love to code. So in the pursuit of achieving that dream after my BS in computer science and working in software industry for a year, I set off on my journey by starting my M.S in GDD. I have learnt a lot of things, gained many different skills and worked on many games. Some of those projects that I absolutely love are listed below. If you are interested in finding out more about me get in touch on LinkedIn or via email.
My projects
UE 5
C++
Level design
Blueprints
Texas Throw ‘em (Capstone Project)
A goofy 3D action game created as a capstone project for my Master’s in Game Design and Development at RIT with 3 other team members where I designed quests and implemented all the supporting parts and systems needed for them using C++ and Unreal Engine.
UE 4
C++
World building
Blueprints
Realistic environment (Solo Project)
Learning UE4 out of passion and drive to create immersive environments I created this beautiful 5 mile island using Gaea and created scripts to automatically paint the terrain and place foliage along with a realistic water shader which hides a few tricks.
Gaea
Level Design (Case Study)
In order to compliment my coding skills I dove into level design to understand what a designer may need form the development team. I ended up finding a new passion with level design as well as some very valuable knowledge on how to support a designer.
Level design
Hammer editor
Research
Arcade editor
Scripting
Level design
Environment art
Production
Unity
C#
Sunken ship (Academic Project)
This underwater game inspired from the likes of Subnautica went through a lot of pivots during the production as it evolved into the current latest build. It was a nice challenge to overcome with a team of 4 navigating through all the changes in the code base and design.
Game design
Production
Unity
C#
UE 5
C++
Level design
Tools
Modular design
Unity3D
C#
Network Programing
NFT City (Magic Spell Studios)
I along with a team of 8 others developed an educational VR game where we created a multiplayer system with minigames that helped players learn about NFTs and Blockchain using Unity3D and Photon library for the multiplayer framework
Photon
Game Design
Open World