Hi I am Pruthviraj A game developer!

I have always been passionate about games and dreamt of being on the teams that make the immersive environments I spend hours in and I love to code. So in the pursuit of achieving that dream after my BS in computer science and working in software industry for a year, I set off on my journey by starting my M.S in GDD. I have learnt a lot of things, gained many different skills and worked on many games. Some of those projects that I absolutely love are listed below. If you are interested in finding out more about me get in touch on LinkedIn or via email.

My projects

UE 5

C++

Level design

Blueprints

Texas Throw ‘em (Capstone Project)

A goofy 3D action game created as a capstone project for my Master’s in Game Design and Development at RIT with 3 other team members where I designed quests and implemented all the supporting parts and systems needed for them using C++ and Unreal Engine.

Itch page Read more

Don’t Fall (Solo project)

My latest solo project where I demonstrate the power of Object oriented programing with C++ and modular design to create a system of classes that can be used to create any kind of moving or rotating platforms needed using a single class object.

Git repo Read more

UE 4

C++

World building

Blueprints

Realistic environment (Solo Project)

Learning UE4 out of passion and drive to create immersive environments I created this beautiful 5 mile island using Gaea and created scripts to automatically paint the terrain and place foliage along with a realistic water shader which hides a few tricks.

Git repo Read more


Gaea



Level Design (Case Study)

In order to compliment my coding skills I dove into level design to understand what a designer may need form the development team. I ended up finding a new passion with level design as well as some very valuable knowledge on how to support a designer.

Read More..

Level design

Hammer editor

Research

Arcade editor

Scripting


Level design

Environment art

Production

Unity

C#

Sunken ship (Academic Project)

This underwater game inspired from the likes of Subnautica went through a lot of pivots during the production as it evolved into the current latest build. It was a nice challenge to overcome with a team of 4 navigating through all the changes in the code base and design.

Latest Build Read more


Game design

Production

Unity

C#

Color-IT (Academic Project)

One of my first team projects after joining Rochester Institute of Technology, with a prompt to create a serious game to bring awareness to color blindness I led the production for a team of 5 along with an overlapping gameplay programming role.

Web Build Read more

UE 5

C++

Level design

Tools

Modular design

Unity3D

C#

Network Programing


NFT City (Magic Spell Studios)

I along with a team of 8 others developed an educational VR game where we created a multiplayer system with minigames that helped players learn about NFTs and Blockchain using Unity3D and Photon library for the multiplayer framework

Read More

Photon

Game Design

Open World